macOS builds are cooking
They're not ready yet. But they will be. Here's the honest story.
I'm one person making free audio plugins because I think good tools should be accessible to everyone. No company behind this, no funding, no Patreon — just a goofy goober with a compiler and too many ideas.
Shipping on macOS isn't as simple as hitting "build for Mac." Apple has a whole stack of requirements that cost real money and time to set up:
- Apple Developer Program — $99/year just to sign and notarize builds. Without it, macOS Gatekeeper blocks the plugin and tells users it's malware. Not optional.
- Code Signing & Notarization — every binary needs to be signed with a Developer ID certificate, then uploaded to Apple's notarization service for approval. Unsigned plugins get quarantined.
- macOS Build Environment — need access to a Mac (or macOS CI runners, which cost more than Linux/Windows ones) to compile. Cross-compiling from Windows isn't really viable for audio plugins.
- Universal Binaries — modern Macs run on Apple Silicon (ARM), older ones on Intel (x86). Plugins need to ship as Universal Binaries that work on both, which means building and testing for two architectures.
I'm actively figuring this out. It's not a matter of if, just when. In the meantime, Windows and Linux builds are ready to go — grab them from the plugin page.
If you want to help or know shortcuts I'm missing, come say hi on Twitch. I stream plugin development sometimes.